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If Yiure Reading Tbjs You Won.the Game

Abyssal Persecutor

Abyssal Persecutor 2 Black Black (4)
Creature — Demon (half dozen/6)

Flight, trample

You can't win the game and your opponents can't lose the game.

Iconic Masters (Rare)

Other Versions

Worldwake (Mythic Rare)

Commander 2014 (Mythic Rare)

Amulet of Quoz

Amulet of Quoz 6 (six)
Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

Tap, Cede Amulet of Quoz: Target opponent may dues the top card of their library. If they don't, you lot flip a money. If you win the flip, that player loses the game. If you lot lose the flip, you lot lose the game. Activate only during your upkeep.

Ice Age (Rare)

Angel's Grace

Angel's Grace White (1)
Instant

Separate second (Equally long as this spell is on the stack, players tin can't bandage spells or activate abilities that aren't mana abilities.)

You tin't lose the game this turn and your opponents tin't win the game this turn. Until terminate of turn, harm that would reduce your life total to less than 1 reduces it to 1 instead.

Time Spiral Remastered (Rare)

Other Versions

Time Spiral (Rare)

Modern Masters (Rare)

Approach of the Second Sun

Approach of the 2d Sun 6 White (7)
Sorcery

If this spell was cast from your paw and you lot've cast another spell named Approach of the 2nd Sun this game, y'all win the game. Otherwise, put Approach of the 2nd Sun into its owner's library seventh from the summit and you lot gain vii life.

Amonkhet Remastered (Rare)

Other Versions

Amonkhet (Rare)

Strixhaven Mystical Archive (Mythic Rare)

As Luck Would Have It

As Luck Would Take Information technology Green (ane)
Enchantment

Hexproof

Whenever yous gyre a dice, put a number of luck counters on Every bit Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.)

Unstable (Rare)

Azor's Elocutors

Azor'southward Elocutors 3 White or Blue White or Blue (v)
Fauna — Human Advisor (iii/v)

At the outset of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, yous win the game.

Whenever a source deals harm to you, remove a filibuster counter from Azor's Elocutors.

Return to Ravnica (Rare)

Barren Glory

Barren Glory 4 White White (6)
Enchantment

At the get-go of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.

Future Sight (Rare)

Battle of Wits

Boxing of Wits 3 Blue Blue (5)
Enchantment

At the beginning of your upkeep, if you accept 200 or more cards in your library, you win the game.

Magic 2013 (Rare)

Other Versions

Ninth Edition (Rare)

Odyssey (Rare)

Biovisionary

Biovisionary 1 Green Blue (3)
Creature — Human Magician (two/3)

At the beginning of the cease step, if yous control four or more creatures named Biovisionary, you win the game.

Gatecrash (Rare)

Celestial Convergence

Angelic Convergence 2 White White (4)
Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the starting time of your budget, remove an omen counter from Celestial Convergence. If at that place are no omen counters on Celestial Convergence, the role player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a depict.

Prophecy (Rare)

Chance Encounter

Chance Run into 2 Red Red (four)
Enchantment

Whenever you win a coin flip, put a luck counter on Risk Meet.

At the starting time of your upkeep, if Risk Run across has ten or more luck counters on it, you win the game.

Modern Horizons 2 (Rare)

Other Versions

Odyssey (Rare)

Cloudsteel Kirin

Cloudsteel Kirin 2 White (3)
Antiquity Creature — Equipment Kirin (iii/ii)

Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure 5 (5: Attach to target creature you command; or unattach from a brute. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Rare)

Coalition Victory

Time Spiral "Timeshifted" (Special)

Other Versions

Invasion (Rare)

Darksteel Reactor

Darksteel Reactor 4 (4)
Antiquity

Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a accuse counter on Darksteel Reactor.

When Darksteel Reactor has xx or more than accuse counters on it, you win the game.

Historic Anthology 1 (Rare)

Other Versions

Darksteel (Rare)

Epic Struggle

Epic Struggle 2 Green Green (4)
Enchantment

At the beginning of your upkeep, if you control twenty or more than creatures, you win the game.

Judgment (Rare)

Felidar Sovereign

Felidar Sovereign 4 White White (six)
Brute — Cat Fauna (4/6)

Vigilance, lifelink

At the start of your budget, if you have 40 or more life, yous win the game.

Battle for Zendikar (Rare)

Other Versions

Zendikar (Mythic Rare)

Gideon of the Trials

Gideon of the Trials 1 White White (iii)
Legendary Planeswalker — Gideon (3)

+1: Until your side by side turn, prevent all damage target permanent would deal.

0: Until terminate of plough, Gideon of the Trials becomes a iv/4 Human Soldier fauna with indestructible that'south still a planeswalker. Forbid all damage that would exist dealt to him this plough.

0: You get an emblem with "As long as you lot control a Gideon planeswalker, you tin can't lose the game and your opponents can't win the game."

Amonkhet Remastered (Mythic Rare)

Other Versions

Amonkhet (Mythic Rare)

Happily Ever After

Happily Ever After 2 White (three)
Enchantment

When Happily Ever Afterward enters the battlefield, each player gains 5 life and draws a bill of fare.

At the beginning of your upkeep, if in that location are 5 colors among permanents you control, there are six or more card types amidst permanents y'all control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.

Throne of Eldraine (Rare)

Hedron Alignment

Hedron Alignment 2 Blue (3)
Enchantment

Hexproof

At the beginning of your upkeep, yous may reveal your hand. If y'all practice, you win the game if you own a menu named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield.

1 Blue: Scry 1.

Oath of the Gatewatch (Rare)

Helix Pinnacle

Helix Pinnacle Green (1)
Enchantment

Shroud (This enchantment tin can't be the target of spells or abilities.)

Variable Colorless: Put 10 tower counters on Helix Pinnacle.

At the starting time of your upkeep, if there are 100 or more tower counters on Helix Acme, y'all win the game.

Eventide (Rare)

Hellkite Tyrant

Hellkite Tyrant 4 Red Red (six)
Creature — Dragon (6/5)

Flying, trample

Whenever Hellkite Tyrant deals gainsay harm to a player, gain command of all artifacts that player controls.

At the beginning of your upkeep, if you control 20 or more than artifacts, you win the game.

Commander 2021 (Mythic Rare)

Other Versions

Gatecrash (Mythic Rare)

Commander 2016 (Mythic Rare)

Jace, Wielder of Mysteries

Jace, Wielder of Mysteries 1 Blue Blue Blue (four)
Legendary Planeswalker — Jace (4)

If you lot would draw a card while your library has no cards in information technology, you win the game instead.

+1: Target player mills two cards. Depict a card.

−8: Draw seven cards. And then if your library has no cards in information technology, you win the game.

War of the Spark (Rare)

Laboratory Maniac

Laboratory Maniac 2 Blue (3)
Creature — Human Magician (2/2)

If yous would draw a bill of fare while your library has no cards in it, you win the game instead.

Time Spiral Remastered (Bonus)

Other Versions

Innistrad (Rare)

Ultimate Masters (Uncommon)

Liliana's Contract

Liliana's Contract 3 Black Black (five)
Enchantment

When Liliana's Contract enters the battlefield, yous draw four cards and you lose 4 life.

At the beginning of your upkeep, if you command four or more Demons with different names, you win the game.

Core Set 2019 (Rare)

Mayael's Aria

Mayael'due south Aria Red Green White (3)
Enchantment

At the beginning of your upkeep, put a +1/+ane counter on each creature you control if you control a fauna with power v or greater. Then you proceeds 10 life if yous command a creature with power 10 or greater. And then you win the game if y'all command a beast with power 20 or greater.

Alara Reborn (Rare)

Maze's End

Maze's End (0)
Land

Maze'south Terminate enters the battleground tapped.

Tap: Add Colorless.

3, Tap, Return Maze'southward End to its owner's hand: Search your library for a Gate carte du jour, put it onto the battlefield, and so shuffle. If you control x or more Gates with dissimilar names, you win the game.

Historic Anthology 3 (Mythic Rare)

Other Versions

Dragon's Maze (Mythic Rare)

Mechanized Production

Mechanized Production 2 Blue Blue (4)
Enchantment — Aura

Enchant artifact you control

At the commencement of your upkeep, create a token that'south a copy of enchanted artifact. Then if you control viii or more artifacts with the same name as one another, you win the game.

Aether Revolt (Mythic Rare)

Mortal Combat

Mortal Combat 2 Black Black (4)
Enchantment

At the beginning of your upkeep, if 20 or more creature cards are in your graveyard, you win the game.

Tenth Edition (Rare)

Other Versions

Torment (Rare)

Near-Death Experience

Near-Expiry Experience 2 White White White (v)
Enchantment

At the get-go of your upkeep, if yous accept exactly 1 life, you win the game.

From the Vault: Lore (Mythic Rare)

Other Versions

Rise of the Eldrazi (Rare)

Now I Know My ABC's

Now I Know My ABC's 1 Blue Blue (3)
Enchantment

At the beginning of your upkeep, if you lot control permanents with names that include all twenty-six messages of the English alphabet, you win the game.

Unhinged (Rare)

Platinum Angel

Platinum Angel 7 (7)
Antiquity Fauna — Affections (four/iv)

Flight

Y'all tin can't lose the game and your opponents tin can't win the game.

Historic Anthology 2 (Rare)

Revel in Riches

Revel in Riches 4 Black (v)
Enchantment

Whenever a fauna an opponent controls dies, create a Treasure token. (It's an artifact with "Tap, Cede this antiquity: Add together one mana of any colour.")

At the beginning of your upkeep, if you control x or more Treasures, you win the game.

Ixalan (Rare)

Rift

Rift (0)
Legendary Land

Earlier cartoon your hand, you may first the game with CARDNAME in your opening paw. If you do, describe one fewer card. <i>(Mulligans continue as normal.)</i>

CARDNAME enters the battleground tapped.

Tap: Add Colorless.

Mystery Booster (Common)

Rules Lawyer

Rules Lawyer 3 White White (v)
Antiquity Creature — Cyborg Advisor (1/one)

Country-based deportment don't utilize to you or other permanents yous control. (You don't lose the game due to having 0 or less life or cartoon from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. Yous don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, run across rule 704.)

Unstable (Rare)

Simic Ascendancy

Simic Clout Green Blue (2)
Enchantment

1 Green Blue: Put a +one/+1 counter on target beast you control.

Whenever one or more than +ane/+i counters are put on a creature yous command, put that many growth counters on Simic Clout.

At the starting time of your upkeep, if Simic Ascendancy has 20 or more growth counters on it, you win the game.

Ravnica Allegiance (Rare)

Spire Winder

Spire Winder 3 Blue (iv)
Fauna — Snake (2/iii)

Flying

Arise (If you control ten or more permanents, you become the city's blessing for the rest of the game.)

Spire Winder gets +ane/+one as long equally you take the city's blessing.

Rivals of Ixalan (Common)

Test of Endurance

Test of Endurance 2 White White (iv)
Enchantment

At the beginning of your upkeep, if yous have 50 or more than life, you win the game.

Judgment (Rare)

Thassa's Oracle

Thassa's Oracle Blue Blue (2)
Animal — Merfolk Wizard (1/3)

When Thassa'due south Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to i of them on top of your library and the rest on the bottom of your library in a random club. If X is greater than or equal to the number of cards in your library, y'all win the game. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Theros Beyond Death (Rare)

The Cheese Stands Alone

The Cheese Stands Alone 4 White White (6)
Enchantment

When yous command no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Unglued (Rare)

Triskaidekaphile

Triskaidekaphile 1 Blue (2)
Beast — Human Wizard (1/3)

You accept no maximum hand size.

At the commencement of your upkeep, if you take exactly thirteen cards in your paw, you lot win the game.

3 Blue: Depict a bill of fare.

Innistrad: Midnight Hunt (Rare)

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