If Yiure Reading Tbjs You Won.the Game
| | Abyssal Persecutor Flight, trample You can't win the game and your opponents can't lose the game. | Other Versions |
| | Amulet of Quoz Remove Amulet of Quoz from your deck before playing if you're not playing for ante. | |
| | Angel's Grace Separate second (Equally long as this spell is on the stack, players tin can't bandage spells or activate abilities that aren't mana abilities.) You tin't lose the game this turn and your opponents tin't win the game this turn. Until terminate of turn, harm that would reduce your life total to less than 1 reduces it to 1 instead. | Other Versions |
| | Approach of the 2d Sun If this spell was cast from your paw and you lot've cast another spell named Approach of the 2nd Sun this game, y'all win the game. Otherwise, put Approach of the 2nd Sun into its owner's library seventh from the summit and you lot gain vii life. | Other Versions |
| | As Luck Would Take Information technology Hexproof Whenever yous gyre a dice, put a number of luck counters on Every bit Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) | |
| | Azor'southward Elocutors At the outset of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, yous win the game. Whenever a source deals harm to you, remove a filibuster counter from Azor's Elocutors. | |
| | Barren Glory At the get-go of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. | |
| | Boxing of Wits At the beginning of your upkeep, if you accept 200 or more cards in your library, you win the game. | Other Versions |
| | Biovisionary At the beginning of the cease step, if yous control four or more creatures named Biovisionary, you win the game. | |
| | Angelic Convergence Celestial Convergence enters the battlefield with seven omen counters on it. At the starting time of your budget, remove an omen counter from Celestial Convergence. If at that place are no omen counters on Celestial Convergence, the role player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a depict. | |
| | Chance Run into Whenever you win a coin flip, put a luck counter on Risk Meet. At the starting time of your upkeep, if Risk Run across has ten or more luck counters on it, you win the game. | Other Versions |
| | Cloudsteel Kirin Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure | |
| | Other Versions |
| | Darksteel Reactor Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a accuse counter on Darksteel Reactor. When Darksteel Reactor has xx or more than accuse counters on it, you win the game. | Other Versions |
| | Epic Struggle At the beginning of your upkeep, if you control twenty or more than creatures, you win the game. | |
| | Felidar Sovereign Vigilance, lifelink At the start of your budget, if you have 40 or more life, yous win the game. | Other Versions |
| | Gideon of the Trials +1: Until your side by side turn, prevent all damage target permanent would deal. 0: Until terminate of plough, Gideon of the Trials becomes a iv/4 Human Soldier fauna with indestructible that'south still a planeswalker. Forbid all damage that would exist dealt to him this plough. 0: You get an emblem with "As long as you lot control a Gideon planeswalker, you tin can't lose the game and your opponents can't win the game." | Other Versions |
| | Happily Ever After When Happily Ever Afterward enters the battlefield, each player gains 5 life and draws a bill of fare. At the beginning of your upkeep, if in that location are 5 colors among permanents you control, there are six or more card types amidst permanents y'all control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game. | |
| | Hedron Alignment Hexproof At the beginning of your upkeep, yous may reveal your hand. If y'all practice, you win the game if you own a menu named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. | |
| | Helix Pinnacle Shroud (This enchantment tin can't be the target of spells or abilities.) At the starting time of your upkeep, if there are 100 or more tower counters on Helix Acme, y'all win the game. | |
| | Hellkite Tyrant Flying, trample Whenever Hellkite Tyrant deals gainsay harm to a player, gain command of all artifacts that player controls. At the beginning of your upkeep, if you control 20 or more than artifacts, you win the game. | Other Versions |
| | Jace, Wielder of Mysteries If you lot would draw a card while your library has no cards in information technology, you win the game instead. +1: Target player mills two cards. Depict a card. −8: Draw seven cards. And then if your library has no cards in information technology, you win the game. | |
| | Laboratory Maniac If yous would draw a bill of fare while your library has no cards in it, you win the game instead. | Other Versions |
| | Liliana's Contract When Liliana's Contract enters the battlefield, yous draw four cards and you lose 4 life. At the beginning of your upkeep, if you command four or more Demons with different names, you win the game. | |
| | Mayael'due south Aria At the beginning of your upkeep, put a +1/+ane counter on each creature you control if you control a fauna with power v or greater. Then you proceeds 10 life if yous command a creature with power 10 or greater. And then you win the game if y'all command a beast with power 20 or greater. | |
| | Maze's End (0) Maze'south Terminate enters the battleground tapped. | Other Versions |
| | Mechanized Production Enchant artifact you control At the commencement of your upkeep, create a token that'south a copy of enchanted artifact. Then if you control viii or more artifacts with the same name as one another, you win the game. | |
| | Mortal Combat At the beginning of your upkeep, if 20 or more creature cards are in your graveyard, you win the game. | Other Versions |
| | Near-Expiry Experience At the get-go of your upkeep, if yous accept exactly 1 life, you win the game. | Other Versions |
| | Now I Know My ABC's At the beginning of your upkeep, if you lot control permanents with names that include all twenty-six messages of the English alphabet, you win the game. | |
| | Platinum Angel Flight Y'all tin can't lose the game and your opponents tin can't win the game. | |
| | Revel in Riches Whenever a fauna an opponent controls dies, create a Treasure token. (It's an artifact with " At the beginning of your upkeep, if you control x or more Treasures, you win the game. | |
| | Rift (0) Earlier cartoon your hand, you may first the game with CARDNAME in your opening paw. If you do, describe one fewer card. <i>(Mulligans continue as normal.)</i> CARDNAME enters the battleground tapped. | |
| | Rules Lawyer Country-based deportment don't utilize to you or other permanents yous control. (You don't lose the game due to having 0 or less life or cartoon from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. Yous don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, run across rule 704.) | |
| | Simic Clout Whenever one or more than +ane/+i counters are put on a creature yous command, put that many growth counters on Simic Clout. At the starting time of your upkeep, if Simic Ascendancy has 20 or more growth counters on it, you win the game. | |
| | Spire Winder Flying Arise (If you control ten or more permanents, you become the city's blessing for the rest of the game.) Spire Winder gets +ane/+one as long equally you take the city's blessing. | |
| | Test of Endurance At the beginning of your upkeep, if yous have 50 or more than life, you win the game. | |
| | Thassa's Oracle When Thassa'due south Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to i of them on top of your library and the rest on the bottom of your library in a random club. If X is greater than or equal to the number of cards in your library, y'all win the game. (Each | |
| | The Cheese Stands Alone When yous command no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game. | |
| | Triskaidekaphile You accept no maximum hand size. At the commencement of your upkeep, if you take exactly thirteen cards in your paw, you lot win the game. | |
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